![]() ![]() I can do quite well at 16x16 sized tiles & character "sprites" but 8x8 makes them too small and will have colour palette issues. Besides how to handle my custom pathfinding (A*) and waypoint tracking AI and fog of war systems, which will have to involve some sneakiness, I'll have to figure out how to defeat the screen & scrolling limitations imposed by mapper 30. One of my games is a top-down arena-style shooter where I have a 19x19 tile grid and the same 4-8 or so enemies running around trying to find/fight the player. This limits me design-wise as I now have to work around a few technical limitations. That said I have a few projects I'd love to bring to the platform that require me to have greater than a 16x15 tile grid to portray on screen. Which I get and I can totally understand that a standard had to be drawn. I know that Joe has stated over and over that the limitations of NES Maker will be directly tethered to mapper 30. ![]()
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